Notes: Each Magic+ point increases the amount of extra damage that the PC does by 1 (as shown in the Damage field in the character info screen,) and increases the chance of hitting the opponent by 5% (i.e. a Mace +2 has +2 Damage and +10% Chance to Hit). For more info on 'Damage' and '% Chance to Hit' see the manual. Notation: Icon/Name/Scenario/Damage Vs. Small/Vs. Large/Weight /Nr. of Hands/Class/Race/Other (optional) Magic Bashing and Pole Weapons   War Hammer +1/CB,PP,GM,DN/8/6/60/1/ /F,P,C/All/Magic+1   *War Hammer +5/DN/10/10/160/2/ /F,P,R,C/All/Magic+5   Battle Hammer +1/CB,GM,DN/8/8/120/1/ /F,P,C/All/Magic+1   Battle Hammer +2/??/8/8/145/1/ /F,P,C/All/Magic+2   *Battle Hammer +4/GM/8/8/120/1/ /F,P,C/All/Magic+4   *Hammer of Thor +7 (X4)/10/10/165/1/ /P,C/D/Magic+7, Luck+5, AC-2, Magic Res.+5 /Cast Quake (X4)   Club +2/CB,GM,DN/6/6/130/1/ /F,P,R,C/All/Magic+2   *Club of Pummeling +4/DN/8/8/120/1/ /F,P,R,C/All/Magic+4   Mace +1/CB,PP,GM,CC,DN/6/6/140/1/ /F,P,R,C/All/Magic+1   Mace +2/GM,CC,DN/6/6/150/1/ /F,P,R,C/All/Magic+2   Mace of Resistance +2/GM,CC/6/6/150/1/ /F,P,R,C/All/Magic+2, Magic Res.+5   *Mace of Disruption +2/GM/6/6/170/1/ /P,C/All/Magic+2, Evil+12, Undead+6, Demonic+24   *Mace of Destruction +3/DN/12/16/160/1/ /F,P,R,C/All/Magic+3   Jo Stick +1/CB,GM,CC,DN/6/6/55/2/ /F,Mk/All/Magic+1   Jo Stick +2/PP,CC,DN/6/6/35/2/ /F,Mk/All/Magic+2   Jo Stick of Protection +2/GM/6/6/50/2/ /F,Mk/All/Magic+2, AC-2, Pro. from Evil   Jo Stick of Speed +2/??/6/6/45/2/ /F,Mk/All/Magic+2, Speedy   *Jo Stick of Rygar +4/6/6/55/2/ /F,Mk/All/Magic+4, Evil+5, Undead+10, Demonic+10   Flail +2/GM,DN/8/6/100/1/ /F,P,R,C/All/Magic+2   *Flail of Cats Tails +4/DN/8/6/90/1/ /F,P,R,C/All/Magic+4, Heat+6, Cold+6, Electric+6, Evil+6   *Flail of Devilish Dare +4/??/8/6/70/1/ /F,P,R,C/All/Magic+4, Demonic+20   *Flail of Doom +5/GM/8/6/80/1/ /F,P,R,C/All/Magic+5, Evil+10, Undead+5, Demonic+5   Bull Whip +1/DN/4/4/45/1/ /F,Mk,R,T,C/All/Magic+1, Ranged Attack   Snake Bite +3/DN/4/4/45/1/ /F,Mk,R,T,C/All/Magic+3, Poison Target   Bull Whip +4/DN/4/4/45/1/ /F,Mk,R,T,C/All/Magic+4, Ranged Attack   Quarter Staff +1/CB,GM,CC,DN/5/5/40/2/ /All/All/Magic+1   Quarter Staff +2/PP,CC,DN/5/5/28/2/ /All/All/Magic+2   Quarter Staff +3/CC,DN/5/5/60/2/ /All/All/Magic+3   *Staff of Merlin +3/GM/5/5/45/2/ /M/All/Magic+3   Staff of Missiles +1 (X12)/CB,GM/6/6/70/2/ /All/All/Magic+1, Cast Power Level 7 Magic Darts (X12)   Staff of FireBalls +1 (X12)/CB,GM,CC,DN/6/6/80/2/ /All/All/Magic+1, Cast Random Power Level Fire Balls (X12)   Staff of Stones +2 (X12)/GM,DN/6/6/60/2/ /All/All/Magic+2, Cast Power Level 7 Brimstones (X12)   Staff of Protection +2/DN/6/6/85/2/ /All/All/Magic+2, AC-2, Magic Res.+5   *Staff of Spells +2/??/6/6/70/2/ /M,C,E/All/Magic+2, Spell Points+40   *Staff of Striking +4/??/6/6/65/2/ /All/All/Magic+4   Nunchuka +1/CB,PP,GM,DN/6/4/30/2/ /F,Mk,T/All/Magic+1   Nunchuka +2/GM,CC,DN/6/4/35/2/ /F,Mk,T/All/Magic+2   Nunchuka of Dexterity +2/??/6/4/45/2/ /F,Mk,T/All/Magic+2, Missile Shield   Nunchuka of Speed +2/??/6/4/40/2/ /F,Mk,T/All/Magic+2, Movement+4  *Nunchuka of Kamfir +3/GM/6/4/45/2/ /F,Mk,T/All/Magic+3, Magic Res.+5, Invisible   *The Four Winds +4/??/6/4/40/2/ /F,Mk,T/All/Magic+4, Heat+4, Cold+4, Electric+4, Evil+4   Spear +1/CB,GM,DN/8/10/125/2/ /F,Mk,P,R/All/Magic+1   Spear of Piercing +2/GM,DN/8/10/90/2/ /F,Mk,P,R/All/Magic+2   *Spear of Might +3/GM/8/10/95/2/ /F,Mk,P,R/All/Magic+3   *Spear of Wondrous Might +5/DN/8/10/100/2/ /F,Mk,P,R/All/Magic+5   Morning Star +2/CB,GM,CC,DN/8/8/125/1/ /F,P,R/All/Magic+2   Morning Star of Defense+2/??/8/8/85/1/ /F,P,R/All/Magic+2, Shielded from Hits   Morning Star +4/??/8/8/145/1/ /F,P,R/All/Magic+4   Pike Axe +1/GM,DN/12/18/100/2/ /F,P/All/Magic+1   Halberd +1/GM,DN/14/16/150/2/ /F,P/All/Magic+1